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31/03/2012 March 2012 OpenGL drivers status
20/03/2012 Internship offer to work on a Southern Islands demo
15/03/2012 GLM 0.9.3.2 released
10/05/2012 GLM 0.9.3.3 released
08/05/2012 OpenGL 3.4 not released
29/04/2012 April 2012 OpenGL drivers status
15/04/2012 Poll: Which versions of OpenGL are you programming with?
31/03/2012 March 2012 OpenGL drivers status
20/03/2012 Internship offer to work on a Southern Islands demo
15/03/2012 GLM 0.9.3.2 released
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08/05/2012
OpenGL 3.4 not released
13/03/2012
OpenGL ES 2.0 and EGL on desktop, updated
18/12/2011
'Rasterization patterns' of OpenGL 4 hardware
10/12/2011
Contribute to The OpenGL Community, report your bugs
22/07/2011
MacOS X 10.7 released with OpenGL 3.2 support
23/12/2010
OpenGL Samples Pack 4.1.4.0 released, focus on DSA
10/10/2010
First look at BPTC (BC7) texture compression format
24/09/2010
Texture compression formats: lost in translation
04/03/2010
Using sRGB color space with OpenGL
21/02/2010
OpenGL tip: Generate mipmaps
08/09/2009
G80 article referenced on nVidia developer website!
31/08/2009
OpenGL tip: Compressed textures
29/01/2009
OpenGL 3.0 map buffer range and OpenGL 3.1 perspectives
05/01/2007
Tutorial sur les VBOs sur oZone3D.net
12/11/2006
GeForce 8800, point de vue programmation OpenGL
06/10/2006
Nouvelle révision du document sur les VBOs
06/10/2006
Nouvelle révision du document sur les extensions OpenGL
06/06/2006
Vertex Buffer Objects, mise ŕ jour
02/05/2006
Vertex Buffer Object
29/03/2005
Articles sur GLSL : suite et fin
31/01/2005
Tutorial GLSL : Partie 4
12/01/2005
Tutoriaux sur GLSL et mises ŕ jour
26/09/2003
Tutorial : Utiliser les extensions OpenGL
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