20/10/2012 10th Anniversary: win a copy of OpenGL Insights

To celebrate G-truc Creation 10th Anniversary, I propose a contest to win a copy of OpenGL Insights. For this, answer to the following questions in an email. A winner will be randomly selected from those submitting the best answers.

  • What shader stages are available?
  • What's the minimum maximum number of uniform blocks we can use simultanously?
  • What's the minimum maximum size for a uniform block?
  • What ressources can only be indexed with dynamically uniform expressions?
  • How to ensure that an OpenGL implementation will be able to build GLSL shaders in parallels?

Submissions are running until Sunday 28 October, good luck!

10th Anniversary contest: and the winner is... >
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