29/05/2013 GLM 0.9.4.4 released

A new revision of GLM is available. This revision will hopefully be the last one for GLM 0.9.4 branch before the release of GLM 0.9.5 which focus on the reduction of the compilation time and an improvement of the interpretation of GLSL precision qualifier allowing optimizations by reducing the ULPs of operations when using lowp and mediump qualifiers.

  • Fixed slerp when costheta is close to 1 #65
  • Fixed mat4x2 value_type constructor #70
  • Fixed glm.natvis for Visual C++ 12 #82
  • Added assert in inversesqrt to detect division by zero #61
  • Fixed missing swizzle operators #86
  • Fixed GLM natvis for VC11 #82
  • Fixed GLM_GTX_multiple with negative values #79
  • Fixed glm::perspective when zNear is zero #71
  • GLM 0.9.4.4: (ZIP, 5.4 MB) (7Z, 3.0 MB)
  • Submit a bug report
  • GLM 0.9.4 Manual
  • GLM 0.9.4 API
  • OpenGL 4.3 Pipeline Map available >
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