19/04/2010 OpenGL 3.4 / 4.1: Expectations / Wish-list (summary)

What are my expectations for OpenGL 4.1?

  • Image load and store from shaders
  • 64 bits float vertex attributes
  • Early Z-test setup
  • Buffer load and store from shaders

What are my expectations for OpenGL 3.4?

  • Varying explicit locations
  • GLSL 'precise' and 'fma'
  • Direct State Access
  • Separate shader programs
  • OpenGL drivers Feedback
  • Command list
  • GLSL includes
  • GLSL binaries & co
  • Generalized (uniforms and blocks) explicit locations / indexes
  • Debug profile

My personal wish-list for OpenGL 3.4 and OpenGL 4.1

  • Direct State Access
  • Separate shader programs
  • Image and buffer load and store through 'bindless graphics'
  • GLSL 3.40 cast convensions following GLSL 4.00 cast convensions
  • Command list
  • Debug profile
  • Generalized (uniforms and blocks) explicit locations / indexes
  • Early Z-test setup
  • OpenGL drivers Feedback
  • GLSL 'precise' and 'fma'
  • GLSL includes
  • GLSL binaries & co
  • 64 bits float vertex attributes
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