18/02/2010 Raytracer 1.1 released

To test my current framework, I made an update of my raytracer: It uses GLM and GLI.

More than 2 years since the previous release, the code has changed a bit but feature wise it's basically the same raytracer beside few tricks. Intersection with spheres and plans only, I pay much more attention on materials. I just find it much more fun to play with at the time I did it!

  • Glossy reflexion et reflaction.
  • Adaptative antialiasing.
  • Soft shadows.
  • Procedural materials.
Glossy refraction surfaces
Glossy refraction surfaces
Soft shadows and ... a bug :/
Soft shadows and ... a bug :/

I expect to release a version 1.2 which will support multithreading with OpenMP but also some optimisations allowing the compiler to generate a faster SIMD code. In the end, I will use this raytracer to evaluate Visual Studio 2010 like I did in the past.

GLM 0.9 Alpha 2 released >
< G-Truc Creation 6.3 released
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