21/06/2014 GLM 0.9.5.4 released

Changelog:
  • Added GTX_io for io with 'iostream' #144
  • Added FindGLM install for CMake #189
  • Optimized quaternion vector rotation #205
  • Fixed non-utf8 character #196
  • Fixed GTX_color_space - saturation #195
  • Fixed glm::isinf and glm::isnan for with Android NDK 9d #191
  • Fixed builtin GLM_ARCH_SSE4 #204
  • Fixed missing doxygen @endcond tag #211
  • Fixed instruction set detection with Clang #158
  • Fixed orientate3 function #207
  • Fixed lerp when cosTheta is close to 1 in quaternion slerp #210
  • Fixed fastDistance ambiguity #215
  • Fixed tweakedInfinitePerspective #208 and added user-defined epsilon to tweakedInfinitePerspective
  • Fixed std::copy and std::vector with GLM types #214
  • Fixed strict aliasing issues #212, #152
  • Fixed std::nextafter not supported with C++11 on Android #213
  • Fixed corner cases in exp and log functions for quaternions #199
How bad are small triangles on GPU and why? >
< May 2014 OpenGL hardware matrix
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