16/11/2009 GLM 0.8.4.3 released

GLM

A new revision of GLM is available. The version improves the support of half-precision floating-point arithmetic for consistency with the overall library.

It's generally a very bad practice to use half-precision based types (half, hvec*, hmat*) because x86 CPU hasn't a native half float support. GPU doesn't support them, the purpose of half float is to store data for the GPUs and reduce memory bandwise.

To get started with GLM, have a look on the OpenGL 3 Samples Pack.

Boost 1.41.0 released: Property Tree >
< C++ tips: It's an instantiation! No a function declaration!
Copyright © Christophe Riccio 2002-2016 all rights reserved
Designed for Chrome 9, Firefox 4, Opera 11 and Safari 5