11/11/2009 Creation process: When photography made me a better programmer.

For years, I have tried everything to make me able to do more, to save time to just do. I stop watching TV year ago, optimise my time to go to work doing something during this time, and reduce my time of sleep but still I'm dreaming of more time!

On my photography side, I recently get obsessed with the notion of "experiencing the creation process". How to make the people going to the direction of the photographer idea or what the photographer wants? It could be as simple as that they don't pose but ignore the camera. How to simple visualise the picture and actually see it as what it is to do what you want to do with it. I really think that Photoshop is a bad user experience of photography. It's a great software experience but when it comes to creative photography what I'm looking of it's any kind of feeling.

After too much thinking of "experiencing the creation process" I end up to considering my creation process of... softwares! I have years of experience in this area but mostly all I know I learned it on the job ... maybe to much based on habits ... It's about time for me to improve my development process with a critical look on it! I decided to read one of an ex co-worker at e-on software reference: Joel on software by Joel Spolsky.

The neat thing about The Joel Test is that it's easy to get a quick yes or no to each question. You don't have to figure out lines-of-code-per-day or average-bugs-per-inflection-point. Give your team 1 point for each "yes" answer. Joel Spolsky

It contains a lot of information about software development, we agree or not, it doesn't matter to me, what's matter: it's a good base to think.

And a lot more articles! I have to say that I found them really funny time to time!

My output from this? Hopefully a better development process to lead the development of GLM 0.9 before a first stable release...

C++ tips: It's an instantiation! No a function declaration! >
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